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The light stealth elements also work well, challenging the player get through rooms without being detected while never forcing them to do so. As more abilities and weapons are unlocked and new enemies are introduced, the combat only gets better. Not letting players get away with brainlessly slashing all the time is a mark of genre mastery, and Revengeance pulls it off beautifully. As a result, players are encouraged to utilize Raiden's speed and strength to go in fast to tear up foes, but still play defensively and evasively when they start hitting back. This system rewards players who play aggressively, but the game still punishes those who play stupidly. Instead, his attacks are constantly working to build up energy for Blade Mode, bringing about another round of cyborg-chopping. As opposed to most games in this genre, each slash of Raiden's sword isn't just working to reduce an enemy's invisible health bar. Platinum delvers by combining fast and challenging hack-and-slashing with the unique "Blade Mode"-a mode that lets players cut enemies to pieces like no other game has before.įluid, difficult, and satisfying combat is what I look for in a hack-and-slash game, so that alone was enough to make me appreciate Revengeance. As it turns out, Platinum's genius was able to shine through these troublesome circumstances, but the effects of Revengeance's hasty assembly becomes more and more obvious as it goes on.Īnyone unfortunate enough to get through Metal Gear Solid 4: Guns of the Patriots will remember the cut-scenes showcasing cyborg ninja Raiden, since apparently all the money that could've gone into hiring editors to un-bloat the story went into rendering instead. Many immediately wondered what a game based on this new Raiden would be like. That said, such an odd development cycle had me nervous, and I feared it would leave the game damaged. Since Platinum is arguably the most acclaimed new Japanese developer of this generation, this choice made perfect sense, and got me even more excited about Revengeance than the fact that it had Metal Gear in the title. This task fell upon Platinum Games, creators of my favorite shooter of all time, Vanquish, and the excellent Bayonetta. After a quiet cancellation, Hideo Kojima began the search for another Japanese developer that could handle the remnants of his company's debacle and salvage a good game out of it. Originally called Metal Gear Solid: Rising when it was revealed in 2009 as a game from Kojima Productions, the title stalled when its signature "cut everything into pieces" mechanic ended up breaking the level design. Much like last year's Sleeping Dogs, Metal Gear Rising: Revengeance is a once-cancelled game that used to go by a different title. WTF I normally don't like heavy metal music, so why do I like this soundtrack so much? HIGH A spectacular boss battle with a sai-wielding man made out of magnets.